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Overview
With 36 out of 120 credits, the master's project is one of the core activities within the Digital Media master's program. The master's project is unlike projects in many other universities: During two semesters, the project's participants - usually between 10 and 20 people - will go through the whole development cycle of a complex system or artefact that tries to solve a given, real-world problem: fundamental research, problem analysis, system design, implementation, installation and evaluation. The application's problem domain is chosen in order to touch many different aspects of current digital media. Self-organized
It is important to note that master's projects are highly self-organized: Professors and assistants will guide and help you, but they will usually not instruct you what to do specifically. As a result, student's participants of a project will not only learn about the given subject areas, but they will also become acquainted with social dynamics, project managements and other topics that typically arise in real-life projects - a valuable experience for future work and life. Organization
Usually, the project takes place in the second and third semester of the master's program. Each university offers at least one project each year. Proposals for upcoming projects are published prior to the application period of the respective students. |
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| Last Updated ( Donnerstag, 02 Februar 2012 ) |
| Projects (11/12) |
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Tangible Stories Web Interaction with Embodiment Hyperions. An educaional game Betaville The Aesthetics of Amplified Everyday Artifacts |
| Finishing Projects (09/10) |
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Confetti Gamebased learning in museums Data Visualization and Student Mobility Contacts in Context |



