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Project type: Master Project University: University of Applied Sciences, Bremerhaven Term: April 2006 - March 2007 Supervisor: Prof. Dr. Erb Students: 8 Abstract:In this project we developed a web portal consisting of a game engine and an e-Learning platform for role playing in cruise industry management (CIM). Based on a planning game developed by a CIM-professor and according to his requirements the Octopus group created a browser based game engine and platform for game related communication and cooperation. Additionally, the group developed an e-Learning platform for providing learning content corresponding to the learning objectives of the CIM-game, so that the learning content is updateable and changeable by the CIM-professor. ![]() Description:In this cruise industry game, students act as cruise line operators, taking decisions about strategy, marketing, itineraries, logistics, finance, etc. Market scenarios and the consequences of the teams’ decisions were simulated by an Excel-based “game engine” consisting of a set of algorithms. In order to export the e-learning content to another platform, especially to another learning management system, it was necessary to export the learning content as a SCORM-compatible package, (one of the purposes of the e-learning standard SCORM is to define standards for platform independent courseware). ![]() It was decided to use only one database for all the subsystems in order to avoid switching between several databases. The game front end collaborates with the database using PHP and SQL, while the connection between database and e-learning frontend works with XML and PHP. The design of the game should be self-explaining and motivating. It should be the interface for the players to insert their game decisions and to get new information about the game context. Clarity of information, simplicity of design elements and interactivity were the main criteria guiding the design of the interface. It was decided to use pixel graphics as the main game’s interface. The design plan was to create an isometric cityscape in which different decisions are illustrated as different buildings placed in the city through which the user can switch according to the type of his game decision. ![]()
The result of the project is not only the developed product, a game-based learning platform of the CIM-game, but also a lot of experience we gained during this project. |
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| Letzte Aktualisierung ( Freitag, 27 April 2007 ) |


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