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Gamebased Learning in Museums PDF Drucken

Game‐based Learning in Museums

Master's Project for summer term 2009 and winter term 2009/2010

 

Lead by

Prof. Dr. Ulrike Erb, University of Applied Sciences, Bremerhaven

Abstract

This interdisciplinary project will be based on the results of the previous master project where we develop different types of interactive multimedia for the German Maritime Museum http://www.dsm.museum/ in Bremerhaven, like exhibition guide content, virtual tours and 3D animations of museum objects.

In the new project we will focus on developing collaborative and game‐based learning content for this museum. There is also the possibility to cooperate with another museum near Bremerhaven in order to explore media‐didactical and technological possibilities of producing, accessing, managing and presenting interactive multimedia material and educational content on mobile and stationary devices in museum contexts.

We will be concerned with media‐didactical and technical aspects of creating collaborative and game‐based learning material for different target groups, and of exploring the corresponding technical possibilities like PDA networks, or adaptive and multimodal content presentation etc. Producing the related audio‐visual material will also be a task in the project.

In the project we will also cooperate with the developer of the exhibition guide “Xpedeo” http://www.informationsgesellschaft.com, and maybe with a research project in this topic area.

As we deal with a museum as “real customer”, we will apply methods of Requirements Engineering in order to specify the museum’s requirements. Finally, we will perform usability studies for evaluating the usability of the produced prototypes. My special interest here would be to evaluate also related gender aspects.

The concrete content of the project will not only depend on the customer requirements but also on the special interests and knowledge of the participating students. Students with prerequisites in media‐didactics, mediadesign or computer science will work together and learn from each other.

In the project we will work collaboratively. That means different tasks will be performed by smaller teams and the results will be discussed together, so that team members learn about all the topics covered in the project and profit from the expertise of others.
As the project will be managed by students of the team, this project offers also good opportunities to gather experiences in real Project Management.

Learning Objectives

  • Designing concepts and prototypes of interactive multimedia applications in museum contexts
  • Learning about media‐didactical and dramaturgy aspects of creating game‐based learning
  • Learning about technologies and concepts in the context of interactive exhibition guides
  • Learning about XML, Web 2.0 and Lotus/Domino technologies in the context of multimedia content management
  • Working collaboratively in an interdisciplinary project and applying methods of project management, requirements engineering, participatory design and usability engineering in a “real life project”.

Potential Outcome

  • Concepts and prototypes of interactive multimedia‐based exhibition guide content and virtual museum visits
  • Concepts and prototypes of collaborative and game‐based learning in museum contexts
  • Evaluation of technological concepts in a museum setting (using mobile and stationary devices, adaptive and
    multimodal content etc.)
  • Usability studies of the prototypes developed in the project, also with respect to gender aspects

Topic Areas

Educational entertainment, game‐based learning in museum contexts
  • Intereactive multimedia exhibition guides
  • E‐Learning for museum environments
  • Concepts for collaborative learning with mobile devices
  • Authoring of multimedia material
  • (Interactive) audio‐visual media
  • Dramaturgy for game‐based collaborative learning
  • Digital Storytelling
  • Requirements engineering and participatory prototyping
  • Usability engineering and gender aspects


Prerequisites

Students should have one or more of the following backgrounds or interests:
  • E‐Learning, educational entertainment
  • Exhibition guides and museum technologies
  • Multimedia design, audio‐visual media
  • Web design and web technologies
  • Collaboration technologies
  • User interface design, interaction design and human‐computer‐interaction
  • Usability engineering
  • Gender studies


Mandatory preparing lectures

Mastering Digital Media

Recommended Reading

Here some examples for interesting readings in the context of this project:

Scientific Readings, e.g.:

Interesting Projects, e.g.:

Contact

Prof. Dr. Ulrike Erb, Diese E-Mail Adresse ist gegen Spam-Bots geschützt, Sie müssen Javascript aktivieren, damit Sie es sehen können

Abstract as PDF

Letzte Aktualisierung ( Montag, 24 März 2008 )