| Guest talk, workshop sessions on cartoon effects |
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William Joel, Director of the Center for Graphics Research at Western Connecticut State University (WCSU) will be in Bremen from 4 to 9 July. During his stay, he will give a talk on Non-Photorealistic Rendering (NPR) and co-host some workshops with Jörn Loviscach. Talk "Animated Canvases: NPR Techniques in Computer Animation" When: Tue 8 July, 11 a.m. - 12:30 p.m. Where: ZIMT (Flughafenallee 10), room 122 For an abstract see the end of this mail. As we intend to close a student exchange agreement with WCSU, this may also be interesting for students who want to spend their term abroad in the U.S. close---but not too close---to New York City. Workshops In addition, we want to assemble interested students for a series of three workshops or rather brainstorming sessions. You may attend one, two or all three. William and I will be meeting anyway. In these sessions, we want to lay the ground for future joint work on cartoon-like effects in user interfaces. All students in both the bachelor's and the master's program are invited. If you want to participate, please send an e-mail indicating your interests and your background until Sunday noon to <joern.loviscach[at]hs-bremen.de>. We will meet in room 122: Mon 7 July 1:30-4:00 p.m. Tue 8 July 2:00-4:30 p.m. Wed 9 July 1:30-4:00 p.m. Abstract With respect to still images, the literature is full of wonderful papers concerning the use of Non-Photorealistic Rendering (NPR) techniques to produce painterly effects. But with respect to applying these same concepts to 3D animations, there is much less. Still images are 2D, as are the painterly NPR techniques used. When one attempts to extend this to a 3D world, additional issues arise. For example, should the technique be applied to a surface viewed along its normal, or should the technique be applied to all surfaces with respect the viewing vector? Or is there a third, and perhaps better solution? Dr. Joel will begin the talk with a brief summary of others' work, and then focus on his efforts to create animations that have the look of woodcuts and stained glass. |


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